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Duda:Admin Inmortal


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Resultados 21 al 30 de 30
  1. #21
    Avatar de Tinchokz
    Fecha de Ingreso
    27 Nov, 07
    Ubicación
    Buenos Aires
    Edad
    19
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    Agradecer post
    197
    Agradecido 285 veces en 169 posts
    Tinchokz es una joya en bruto Tinchokz es una joya en bruto Tinchokz es una joya en bruto Tinchokz es una joya en bruto

    Predeterminado

    te tiene que venir con el amx studio..
    Cita Iniciado por gonza. Ver Mensaje
    Fui a festejar al bunker porque tenia terrible gula y me dieron un chori!!
    Spoiler:

  2. #22

    Fecha de Ingreso
    14 Feb, 12
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    csRodo va por un camino distinguido

    Predeterminado

    busque en todas las carpetas de el amx studio y no encontre nada

  3. #23
    Avatar de Rakaze-
    Fecha de Ingreso
    08 Oct, 07
    Ubicación
    Mendoza, Argentina
    Edad
    22
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    750
    Agradecer post
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    Agradecido 167 veces en 85 posts
    Rakaze- es una joya en bruto Rakaze- es una joya en bruto Rakaze- es una joya en bruto

    Predeterminado

    http://www.mediafire.com/?bfct8qc18fue34g


    ahi esta compilado el plugin, con el .sma, y sino tenes adjuntado el hamsandwich.inc.
    team HACKSUNG - Developing Android
    www.teamhacksung.org

  4. #24

    Fecha de Ingreso
    14 Feb, 12
    Edad
    22
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    17
    Agradecer post
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    Agradecido 1 vez en 1 post
    csRodo va por un camino distinguido

    Predeterminado

    Ya lo probé no funciona espero su respuesta :D a mi que soy admin y a un amigo no admin le salta 255 luego de la nada se reinicia debuelta y me aparece 100 pero no oy inmortal

  5. #25
    Avatar de MartiN+
    Fecha de Ingreso
    05 Jul, 11
    Ubicación
    Neuquen
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    2,052
    Agradecer post
    107
    Agradecido 180 veces en 136 posts
    MartiN+ es una joya en bruto MartiN+ es una joya en bruto MartiN+ es una joya en bruto MartiN+ es una joya en bruto

    Predeterminado

    Cita Iniciado por csRodo Ver Mensaje
    Ya lo probé no funciona espero su respuesta :D a mi que soy admin y a un amigo no admin le salta 255 luego de la nada se reinicia debuelta y me aparece 100 pero no oy inmortal
    Ya se cual es el problema.

    Para que se active, tenes que llamar al:


    0800-7r3nz1-3ntr3g0

    Twisting your mind and smashing your dreams


    Spoiler:

  6. #26
    Avatar de Tinchokz
    Fecha de Ingreso
    27 Nov, 07
    Ubicación
    Buenos Aires
    Edad
    19
    Mensajes
    1,579
    Agradecer post
    197
    Agradecido 285 veces en 169 posts
    Tinchokz es una joya en bruto Tinchokz es una joya en bruto Tinchokz es una joya en bruto Tinchokz es una joya en bruto

    Predeterminado

    Cita Iniciado por MartiN+ Ver Mensaje
    Ya se cual es el problema.

    Para que se active, tenes que llamar al:


    0800-7r3nz1-3ntr3g0
    eh amigo no me desvirtué el thread que kb infra

    jejoz

    teoricamente el plugin de frenzy tiene que andar, fijate si tenes el flag "a" en tu admin.-

    o pone amx_plugins en consola y mostrame lo que te aparece.
    Cita Iniciado por gonza. Ver Mensaje
    Fui a festejar al bunker porque tenia terrible gula y me dieron un chori!!
    Spoiler:

  7. #27

    Fecha de Ingreso
    14 Feb, 12
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    22
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    17
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    Agradecido 1 vez en 1 post
    csRodo va por un camino distinguido

    Predeterminado

    Si tengo puesto "a" aqui la foto,lo raro es que no me funcionan lo comandos de admin pero ese es otro tema xD



    Aqui lo que me aparece si pongo amx_plugins


    name version author file status
    Admin Base 1.55 AMXX Dev Team admin.amxx running
    Admin Commands 1.55 AMXX Dev Team admincmd.amxx running
    Admin Help 1.55 AMXX Dev Team adminhelp.amxx running
    Slots Reservation 1.55 AMXX Dev Team adminslots.amxx running
    Multi-Lingual Sys 1.55 AMXX Dev Team multilingual.am running
    Menus Front-End 1.55 AMXX Dev Team menufront.amxx running
    Commands Menu 1.55 AMXX Dev Team cmdmenu.amxx running
    Players Menu 1.55 AMXX Dev Team plmenu.amxx running
    Maps Menu 1.55 AMXX Dev Team mapsmenu.amxx running
    Admin Chat 1.55 AMXX Dev Team adminchat.amxx running
    Anti Flood 1.55 AMXX Dev Team antiflood.amxx running
    Scrolling Message 1.55 AMXX Dev Team scrollmsg.amxx running
    Info. Messages 1.55 AMXX Dev Team imessage.amxx running
    Admin Votes 1.55 AMXX Dev Team adminvote.amxx running
    NextMap 1.55 AMXX Dev Team nextmap.amxx running
    Nextmap Chooser 1.55 AMXX Dev Team mapchooser.amxx running
    TimeLeft 1.55 AMXX Dev Team timeleft.amxx running
    Pause Plugins 1.55 AMXX Dev Team pausecfg.amxx running
    Stats Configurati 1.55 AMXX Dev Team statscfg.amxx running
    StatsX 1.55 AMXX Dev Team statsx.amxx running
    CSDM Mod 1.70 BAILOPAN csdm_mod.amxx

    Me parece que ni me lo detecta

    Eh editado el archivo plurin.ini y puse el nombre del plurin (adminimortal.amx) en basic y ahora cuando pongo amx_plurins
    ahora me aparece esto:


    unknown unknown unknown adminimortal.am bad load l
    Última edición por csRodo; 23/02/2012 a las 11:35 AM

  8. #28
    Avatar de frenzy
    Fecha de Ingreso
    25 Aug, 10
    Ubicación
    tirando pasos.
    Edad
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    Agradecer post
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    Agradecido 502 veces en 318 posts
    frenzy es una persona espléndida de tener al lado frenzy es una persona espléndida de tener al lado frenzy es una persona espléndida de tener al lado frenzy es una persona espléndida de tener al lado frenzy es una persona espléndida de tener al lado frenzy es una persona espléndida de tener al lado frenzy es una persona espléndida de tener al lado

    Predeterminado

    te tira badload por que seguramente tenes los modulos desactivados, anda a addons/amxmodx/configs/modules.ini abajo del todo tenes un par de modulos, comentados con un punto y coma, borrate el punto y como (;)

    EJ:

    ;Modulo

    Vos le sacas el punto y coma y tendria que quedar asi:

    Modulo

    Se entiende?
    Cambia el mapa, y tira meta lista en consola para ver que modulos se estan ejecutando.

    PD: Ahora por que el plugin te lo compilo @Rakaze- que es un user de confianza, pero no te acostumbres a resivir plugin ya compilados de gente que no conoces por que te pueden hacer alto desastre dentro del sv, pc del cliente y demas
    Última edición por frenzy; 23/02/2012 a las 12:38 PM



    Por internet me amenazan, haciéndose los rochos, dicen que cuando me vean me van a romper todo

  9. #29

    Fecha de Ingreso
    14 Feb, 12
    Edad
    22
    Mensajes
    17
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    0
    Agradecido 1 vez en 1 post
    csRodo va por un camino distinguido

    Predeterminado

    Antes de descargar eso revise todo el perfil de el y los mensajes xD,veo y edito

    Me sigue saltando error:


    el modules lo tengo asì:

    ; AMX Mod X Modules
    ; You can specify both linux & win32 modules here
    ; To enable a module, remove the semi-colon from the line

    ; ------------------------------
    ; Fun - provides extra functions
    ; ------------------------------
    fun_amxx_i386.so
    fun_amxx.dll
    fun_amxx_amd64.so

    ; ----------------------------------------------------
    ; Engine - provides engine functions core to Half-Life
    ; ----------------------------------------------------
    engine_amxx_i386.so
    engine_amxx.dll
    engine_amxx_amd64.so

    ; ----------------------------------------------------------
    ; Fakemeta - provides a massive interface into the HL engine
    ; ----------------------------------------------------------
    fakemeta_amxx_i386.so
    fakemeta_amxx.dll
    fakemeta_amxx_amd64.so

    ; -------------------------------------------
    ; Database Access - only enable one of these
    ; -------------------------------------------
    ; MySQL
    mysql_amxx_i386.so
    mysql_amxx.dll
    mysql_amxx_amd64.so
    PostgreSQL
    pgsql_amxx_i386.so
    pgsql_amxx.dll
    Microsoft SQL
    mssql_amxx.dll
    SQLite
    sqlite_amxx.dll
    sqlite_amxx_i386.so
    sqlite_amxx_amd64.so

    ; ---------------------------------------------
    ; GeoIP - determines the country of ip adresses
    ; ---------------------------------------------
    geoip_amxx_i386.so
    geoip_amxx.dll
    geoip_amxx_amd64.so

    ; --------------------------------
    ; Sockets - network socket support
    ; --------------------------------
    sockets_amxx_i386.so
    sockets_amxx.dll
    sockets_amxx_amd64.so

    ; --------------------------
    ; Regular Expression support
    ; --------------------------
    regex_amxx_i386.so
    regex_amxx.dll
    regex_amxx_amd64.so

    ; --------------------
    ; Binary Vault support
    ; --------------------
    nvault_amxx_i386.so
    nvault_amxx.dll
    nvault_amxx_amd64.so

    ; ----------------------------------------------------------
    ; Counter-Strike - adds functions specific to Counter-Strike
    ; ----------------------------------------------------------
    cstrike_amxx_i386.so
    cstrike_amxx.dll
    cstrike_amxx_amd64.so

    ; -----------------------------------------------------
    ; CSX - adds functionality for CS statistics and events
    ; -----------------------------------------------------
    csx_amxx_i386.so
    csx_amxx.dll
    csx_amxx_amd64.so

    sospecho que es problema de La Libreta hamsandwich la tengo asì:


    /**
    * Ham Sandwich module include file.
    * (c) 2007, The AMX Mod X Development Team
    *
    * -
    * This program is free software; you can redistribute it and/or modify it
    * under the terms of the GNU General Public License as published by the
    * Free Software Foundation; either version 2 of the License, or (at
    * your option) any later version.
    *
    * This program is distributed in the hope that it will be useful, but
    * WITHOUT ANY WARRANTY; without even the implied warranty of
    * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
    * General Public License for more details.
    *
    * You should have received a copy of the GNU General Public License
    * along with this program; if not, write to the Free Software Foundation,
    * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
    *
    * In addition, as a special exception, the author gives permission to
    * link the code of this program with the Half-Life Game Engine ("HL
    * Engine") and Modified Game Libraries ("MODs") developed by Valve,
    * L.L.C ("Valve"). You must obey the GNU General Public License in all
    * respects for all of the code used other than the HL Engine and MODs
    * from Valve. If you modify this file, you may extend this exception
    * to your version of the file, but you are not obligated to do so. If
    * you do not wish to do so, delete this exception statement from your
    * version.
    */

    /**
    * Ham Sandwich is a module that is used to hook and call virtual functions of
    * entities.
    * Virtual functions are mod-specific functions. This means that in order
    * for this to work on a mod, it needs to be configured with the hamdata.ini
    * file.
    * Be very careful with parameter passing to these functions.
    */

    #if defined _hamsandwich_included
    #endinput
    #endif
    #define _hamsandwich_included

    #include ham_const

    #if AMXX_VERSION_NUM >= 175
    #pragma reqlib hamsandwich
    #if !defined AMXMODX_NOAUTOLOAD
    #pragma loadlib hamsandwich
    #endif
    #else
    #pragma library hamsandwich
    #endif

    /**
    * Hooks the virtual table for the specified entity class.
    * An example would be: RegisterHam(Ham_TakeDamage, "player", "player_hurt");
    * Look at the Ham enum for parameter lists.
    *
    * @param function The function to hook.
    * @param EntityClass The entity classname to hook.
    * @param callback The forward to call.
    * @param post Whether or not to forward this in post.
    * @return Returns a handle to the forward. Use EnableHamForward/DisableHamForward to toggle the forward on or off.
    */
    native HamHook:RegisterHam(Ham:function, const EntityClass[], const Callback[], Post=0);

    /**
    * Hooks the virtual table for the specified entity's class.
    * An example would be: RegisterHam(Ham_TakeDamage, id, "player_hurt");
    * Look at the Ham enum for parameter lists.
    * Note: This will cause hooks for the entire internal class that the entity is
    * not exclusively for the provided entity.
    *
    * @param function The function to hook.
    * @param EntityId The entity classname to hook.
    * @param callback The forward to call.
    * @param post Whether or not to forward this in post.
    * @return Returns a handle to the forward. Use EnableHamForward/DisableHamForward to toggle the forward on or off.
    */
    native HamHook:RegisterHamFromEntity(Ham:function, EntityId, const Callback[], Post=0);


    /**
    * Stops a ham forward from triggering.
    * Use the return value from RegisterHam as the parameter here!
    *
    * @param fwd The forward to stop.
    */
    native DisableHamForward(HamHook:fwd);

    /**
    * Starts a ham forward back up.
    * Use the return value from RegisterHam as the parameter here!
    *
    * @param fwd The forward to re-enable.
    */
    native EnableHamForward(HamHook:fwd);

    /**
    * Executes the virtual function on the entity.
    * Look at the Ham enum for parameter lists.
    *
    * @param function The function to call.
    * @param id The id of the entity to execute it on.
    */
    native ExecuteHam(Ham:function, this, any:...);

    /**
    * Executes the virtual function on the entity, this will trigger all hooks on that function.
    * Be very careful about recursion!
    * Look at the Ham enum for parameter lists.
    *
    * @param function The function to call.
    * @param id The id of the entity to execute it on.
    */
    native ExecuteHamB(Ham:function, this, any:...);

    /**
    * Gets the return status of the current hook.
    * This is useful to determine what return natives to use.
    *
    * @return The current status of the hook (such as HAM_SUPERCEDE).
    */
    native GetHamReturnStatus();

    /**
    * Gets the return value of a hook for hooks that return integers or booleans.
    *
    * @param output The variable to store the value in.
    */
    native GetHamReturnInteger(&output);

    /**
    * Gets the return value of a hook for hooks that return float.
    *
    * @param output The variable to store the value in.
    */
    native GetHamReturnFloat(&Float:output);

    /**
    * Gets the return value of a hook for hooks that return Vectors.
    *
    * @param output The variable to store the value in.
    */
    native GetHamReturnVector(Float:output[3]);

    /**
    * Gets the return value of a hook for hooks that return entities.
    *
    * @param output The variable to store the value in. Will be -1 on null.
    */
    native GetHamReturnEntity(&output);

    /**
    * Gets the return value of a hook for hooks that return strings.
    *
    * @param output The buffer to store the string in.
    * @param size The string size of the buffer.
    */
    native GetHamReturnString(output[], size);

    /**
    * Gets the original return value of a hook for hooks that return integers or booleans.
    *
    * @param output The variable to store the value in.
    */
    native GetOrigHamReturnInteger(&output);

    /**
    * Gets the original return value of a hook for hooks that return floats.
    *
    * @param output The variable to store the value in.
    */
    native GetOrigHamReturnFloat(&Float:output);

    /**
    * Gets the original return value of a hook for hooks that return Vectors.
    *
    * @param output The variable to store the value in.
    */
    native GetOrigHamReturnVector(Float:output[3]);

    /**
    * Gets the original return value of a hook for hooks that return entities.
    *
    * @param output The variable to store the value in. -1 on null.
    */
    native GetOrigHamReturnEntity(&output);

    /**
    * Gets the original return value of a hook for hooks that return strings.
    *
    * @param output The buffer to store the string in.
    * @param size The size of the buffer.
    */
    native GetOrigHamReturnString(output[], size);


    /**
    * Sets the return value of a hook that returns an integer or boolean.
    * This needs to be used in conjunction with HAM_OVERRIDE or HAM_SUPERCEDE.
    *
    * @param value The value to set the return to.
    */
    native SetHamReturnInteger(value);

    /**
    * Sets the return value of a hook that returns a float.
    * This needs to be used in conjunction with HAM_OVERRIDE or HAM_SUPERCEDE.
    *
    * @param value The value to set the return to.
    */
    native SetHamReturnFloat(Float:value);

    /**
    * Sets the return value of a hook that returns a Vector.
    * This needs to be used in conjunction with HAM_OVERRIDE or HAM_SUPERCEDE.
    *
    * @param value The value to set the return to.
    */
    native SetHamReturnVector(const Float:value[3]);

    /**
    * Sets the return value of a hook that returns an entity. Set to -1 for null.
    * This needs to be used in conjunction with HAM_OVERRIDE or HAM_SUPERCEDE.
    *
    * @param value The value to set the return to.
    */
    native SetHamReturnEntity(value);

    /**
    * Sets the return value of a hook that returns a string.
    * This needs to be used in conjunction with HAM_OVERRIDE or HAM_SUPERCEDE.
    *
    * @param value The value to set the return to.
    */
    native SetHamReturnString(const value[]);


    /**
    * Sets a parameter on the fly of the current hook. This has no effect in post hooks.
    * Use this on parameters that are integers.
    *
    * @param which Which parameter to change. Starts at 1, and works up from the left to right. 1 is always "this".
    * @param value The value to change it to.
    */
    native SetHamParamInteger(which, value);

    /**
    * Sets a parameter on the fly of the current hook. This has no effect in post hooks.
    * Use this on parameters that are floats.
    *
    * @param which Which parameter to change. Starts at 1, and works up from the left to right. 1 is always "this".
    * @param value The value to change it to.
    */
    native SetHamParamFloat(which, Float:value);

    /**
    * Sets a parameter on the fly of the current hook. This has no effect in post hooks.
    * Use this on parameters that are Vectors.
    *
    * @param which Which parameter to change. Starts at 1, and works up from the left to right. 1 is always "this".
    * @param value The value to change it to.
    */
    native SetHamParamVector(which, const Float:value[3]);

    /**
    * Sets a parameter on the fly of the current hook. This has no effect in post hooks.
    * Use this on parameters that are entities.
    *
    * @param which Which parameter to change. Starts at 1, and works up from the left to right. 1 is always "this".
    * @param value The value to change it to.
    */
    native SetHamParamEntity(which, value);

    /**
    * Sets a parameter on the fly of the current hook. This has no effect in post hooks.
    * Use this on parameters that are strings.
    *
    * @param which Which parameter to change. Starts at 1, and works up from the left to right. 1 is always "this".
    * @param value The value to change it to.
    */
    native SetHamParamString(which, const output[]);

    /**
    * Sets a parameter on the fly of the current hook. This has no effect in post hooks.
    * Use this on parameters that are trace result handles.
    *
    * @param which Which parameter to change. Starts at 1, and works up from the left to right. 1 is always "this".
    * @param value The value to change it to.
    */
    native SetHamParamTraceResult(which, tr_handle);


    /**
    * Returns whether or not the function for the specified Ham is valid.
    * Things that would make it invalid would be bounds (an older module version
    * may not have all of the functions), and the function not being found in
    * the mod's hamdata.ini file.
    *
    * @param function The function to look up.
    * @return true if the function is valid, false otherwise.
    */
    native bool:IsHamValid(Ham:function);

    /**
    * This is used to compliment fakemeta's {get,set}_pdata_{int,float,string}.
    * This requires the mod to have the pev and base fields set in hamdata.ini.
    * Note this dereferences memory! Improper use of this will crash the server.
    * This will return an index of the corresponding cbase field in private data.
    * Returns -1 on a null entry.
    *
    * @param id The entity to examine the private data.
    * @param offset The windows offset of the data.
    * @param linuxdiff The linux difference of the data.
    * @return The index of the corresponding pdata field. -1 for none set.
    */
    native get_pdata_cbase(id, offset, linuxdiff=5);

    /**
    * This is used to compliment fakemeta's {get,set}_pdata_{int,float,string}.
    * This requires the mod to have the pev and base fields set in hamdata.ini.
    * This will set the corresponding cbase field in private data with the index.
    * Pass -1 to null the entry.
    *
    * @param id The entity to examine the private data.
    * @param offset The windows offset of the data.
    * @param value The index to store, -1 for invalid
    * @param linuxdiff The linux difference of the data.
    */
    native set_pdata_cbase(id, offset, value, linuxdiff=5);

    /**
    * This is similar to the get_pdata_cbase, however it does not dereference memory.
    * This is many times slower than get_pdata_cbase, and this should only be used
    * for testing and finding of offsets, not actual release quality plugins.
    * This will return an index of the corresponding cbase field in private data.
    * Returns -1 on a null entry. -2 on an invalid entry.
    *
    * @param id Entry to examine the private data.
    * @param offset The windows offset of the data.
    * @param linuxdiff The linux difference of the data.
    * @return The index of the corresponding pdata field, -1 for null, -2 for invalid.
    */
    native get_pdata_cbase_safe(id, offset, linuxdiff=5);




    // This is the callback from the module, this handles any fatal errors.
    // This will in turn call the "HamFilter(Ham:id, HamError:err, const reason[])" public, if it exists.
    // Return PLUGIN_HANDLED from within the HamFilter to stop the plugin from failing.
    // Any other return value will fail the plugin.
    // You do not need to have a HamFilter, if there is none, all fatal errors will fail the plugin.
    // Do not modify this!
    public __fatal_ham_error(Ham:id, HamError:err, const reason[])
    {

    new func=get_func_id("HamFilter", -1);
    new bool:fail=true;

    if (func != -1 && callfunc_begin_i(func, -1)==1)
    {
    callfunc_push_int(_:id);
    callfunc_push_int(_:err);
    callfunc_push_str(reason, false);
    if (callfunc_end()==PLUGIN_HANDLED)
    {
    fail=false;
    }
    }
    if (fail)
    {
    set_fail_state(reason);
    }

    }
    Última edición por csRodo; 23/02/2012 a las 14:07 PM Razón: razon

  10. #30
    Avatar de Tinchokz
    Fecha de Ingreso
    27 Nov, 07
    Ubicación
    Buenos Aires
    Edad
    19
    Mensajes
    1,579
    Agradecer post
    197
    Agradecido 285 veces en 169 posts
    Tinchokz es una joya en bruto Tinchokz es una joya en bruto Tinchokz es una joya en bruto Tinchokz es una joya en bruto

    Predeterminado

    la libreria hamsandwich es la correcta y solo sirve al momento de compilar asi que no tendrias que tener problema..

    pregunto, de donde bajaste ese amx?. te falta el modulo hamsandwich el archivo dll.
    Cita Iniciado por gonza. Ver Mensaje
    Fui a festejar al bunker porque tenia terrible gula y me dieron un chori!!
    Spoiler:

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